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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

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2583

The Computer Graphics Library

Back in the 90s, one book was ubiquitous in the world of Computer Graphics. Commonly called "The CG Bible", Computer Graphics: Principles and Practice gathered a huge part of the knowledge of the time. It was commonly referenced by the best programmers of that era in interviews and articles . By 1998, the book…

2585

DEF CON 24 Badge Challenge

Council of 9 ventured forth to DEFCON 24 to compete in this year's badge challenge, brought to us each year by 1o57. There was determination among the team to win at DC24 to ensure that last year's...

2593

In Love with LÖVE

I’ve been looking for the past year for a suitable programming environment for my two boys (10 & 7) that moves them beyond graphical environments like Scratch and Lego Mindstorms and into the land of real programming (a [few years ago](http://an.ton.io/blog/articles/2008/11/08/go-get-scratch) we had great success with…

2598

A custom virtual machine for the Stars 4X game

Stars! is a 1995 4X game (explore, expand, exploit, exterminate) for 16-bit Windows 3.1 that I first played ~28 years ago. While Windows is famously backwards compatible, it’s notoriously difficult to play Stars! today. Windows x64 cannot run 16-bit applications, and playing requires either retro hardware or emulation…

2600

Writing an Efficient Vulkan Renderer

In 2018, I wrote an article “Writing an efficient Vulkan renderer” for GPU Zen 2 book, which was published in 2019. In this article I tried to aggregate as much information about Vulkan performance as I could - instead of trying to focus on one particular aspect or application, this is trying to cover a wide range of…

2601

Game Engine Black Book: Wolfenstein 3D

How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked…