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Games & Graphics
The most popular blog posts about games & graphics on Hacker News. 154 posts.
DeepMind and Blizzard to release StarCraft II as an AI research environment
Today at BlizzCon 2016 in Anaheim, California, we announced our collaboration with Blizzard Entertainment to open up StarCraft II to AI and Machine Learning researchers around the world.
Vulkan is Here
Vulkan is a next generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in PCs, consoles, mobile phones and embedded platforms.
LiChess: Learn from your mistakes
New feature: train tactics from your own games
Another Update
Hi all - bet you are wondering what is going on at this point. The short answer is I did not know exactly how to proceed until now, finally having an idea of my employment situation. I have talked to...
MAME is now Free and Open Source Software
After 19 years, MAME is now available under an OSI-compliant and FSF-approved license! Many thanks to all of the contributors who helped this to go as smoothly as possible!
What every coder should know about gamma
Personal blog of John Novak
Wolfenstein 3D – Gameboy cartridge with co-processor
Source code and hardware schematics are available on Github: https://github.com/agranlund/wolf
How Doom 2016 Renders a Frame
DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures …
Bringing Pokémon GO to life on Google Cloud
Throughout my career as an engineer, I’ve had a hand in numerous product launches that grew to millions of users. User adoption typically happens gradually over several months, with new features and architectural changes scheduled over relatively long periods of time. Never have I taken part in anything close to the…
Rotoscoped Animation of Filmed Parkour
Hallå! Welcome to my first game devlog. I figured I'd start out talking about graphics, as they are a large source of anxiety for first-time developers. And not without reason! Everyone is a judgy bastard when it comes to how your low-budget game is presented. Oh sure, it's become easier for a solo developer to mask…
Pixels and voxels, the long answer
Retronator Do It Yourself
A minimal raytracer
How my quest to make a business card sized raytracer got a little out of hand.
Weep for Graphics Programming
The mainstream real-time graphics APIs, OpenGL and Direct3D, make miserable standard bearers for the age of hardware heterogeneity. Their approach to heterogeneous programming leads to stringly typed interfaces, a huge volume of boilerplate, and impoverished GPU-specific programming languages.
Compromising a Linux desktop using 6502 opcodes on the NES
Overview A vulnerability and a separate logic error exist in the gstreamer 0.10.x player for NSF music files. Combined, they allow for ve...
Nintendo releases original Zelda design docs
See the original The Legend of Zelda as you never have before…
How to Make an RPG
The How To Make an RPG book teaches you what you need to know to make your own computer role-playing game. Pick it up and start making your game today.
Lessons Learned from Shenzhen I/O
Shenzhen I/O is a brilliant game. In case you haven’t heard of it, it’s a game about programming micro-controllers. It distills programming down to the fun parts, removing the inertia, …
Deep Learning Enables You to Hide Screen When Your Boss Is Approaching
Discover how advanced deep learning technologies offer revolutionary screen privacy solutions in the workplace. Learn to safeguard your digital space with ease.
Where have all the iOS games gone?
Anyway I see this question coming up a lot in my twitter stream so I thought I’d post a reply here that I can link to when it comes up.