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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 60 posts.

2011
4

Quake 2 Source Code Review

I spent about a month in my spare time reading the source code of Quake II. It was a wonderful learning experience since one major improvement in idTech3 engine was to unify Quake 1, Quake World and QuakeGL into one beautiful code architecture. The way modularity was achieved even though the C programming language…

6

How Super Mario Bros. 3 was made

I picked up a children's picture book at the local library recently. Some of you might be thinking, "Why would you take out a Japanese picture book ? Are your Japanese language skills that atrophied?" Well, this happened to be a very special book, because it showed kids how Nintendo games are made, from start to…

7

Doom engine code review

Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993. After all the OpenGL port must reuse the same data from the WAD archive. Here are my notes about Doom 1993 renderer, maybe it will help someone to dive in. January 13th, 2010 : Reddit…

8

"Another World" (game) Code Review

I spent two weeks reading and reverse engineering further the source code of Another World ("Out Of This World" in North America). I based my work on Gregory Montoir's "binary to C++" initial reverse engineering from the DOS executable. I was amazed to discover an elegant system based on a virtual machine interpreting…

11

Game of Thrones CGI

This is a very interesting little video showing off how the Game of Thrones locations are built up using Computer Graphics, substituting effectively for matte painting in traditional film. In my ex…