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The most popular blog posts about games & graphics on Hacker News. 60 posts.
Quake 2 Source Code Review
I spent about a month in my spare time reading the source code of Quake II. It was a wonderful learning experience since one major improvement in idTech3 engine was to unify Quake 1, Quake World and QuakeGL into one beautiful code architecture. The way modularity was achieved even though the C programming language…
How Super Mario Bros. 3 was made
I picked up a children's picture book at the local library recently. Some of you might be thinking, "Why would you take out a Japanese picture book ? Are your Japanese language skills that atrophied?" Well, this happened to be a very special book, because it showed kids how Nintendo games are made, from start to…
Doom engine code review
Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993. After all the OpenGL port must reuse the same data from the WAD archive. Here are my notes about Doom 1993 renderer, maybe it will help someone to dive in. January 13th, 2010 : Reddit…
"Another World" (game) Code Review
I spent two weeks reading and reverse engineering further the source code of Another World ("Out Of This World" in North America). I based my work on Gregory Montoir's "binary to C++" initial reverse engineering from the DOS executable. I was amazed to discover an elegant system based on a virtual machine interpreting…
Google releases Games for Google+
Insights from Googlers into our products, technology, and the Google culture
Game of Thrones CGI
This is a very interesting little video showing off how the Game of Thrones locations are built up using Computer Graphics, substituting effectively for matte painting in traditional film. In my ex…
Battleships: a ridiculous but awesome idea
The Battleship is one of the most glorious, evocative and ultimately useless machines ever created by human beings. They’re fast: in their heyday of displacement speed vessels, they were the …
This is What Irony Tastes Like: Capcom and the PSN Outage
So Capcom senior VP Christian “Sven” Svensson mentioned that Capcom is losing money because the Playstation Network is down . This is especially hard on Capcom, because the phone-home DRM Capcom uses has locked all of their Playstation customers out of their games.
Prince of Persia for Commodore 64/128 released
The C64 conversion of Prince of Persia, based on the original Apple II code by Jordan Mechner has been released today. It requires a Commod...
IOS RAGE rendered with WebGL
As promised, here's the new WebGL demo that I've been working on! I won't be posting a live version this time (watch the video to find out w...
How to program independent games (Johnathan Blow of Braid fame)
How to program independent games
Counterfeit Game Sold on Apple's App Store
You may recall that two weeks ago we added Lugaru HD to the Mac App Store for $9.99 (the same price as on Steam, our own site, and all other…
IOS games using JavaScriptCore without WebKit
Less talk, more action – Apple just approved two of my JavaScript games for the AppStore: Biolab Disaster and Drop . Both are free; go check them out. You can also play them in your browser here and here .