Fortnite and the Good Life
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
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AI is now able to decompile games and software in a matter of days. That's scary... but kind of exciting.
Motion sickness is an issue that affects up to one third of people. Is there a way we can strive to make gaming more accessible to people who suffer from the more severe forms of motion sickness?
Learn how you can use XDP/eBPF to get maximum bandwidth for your applications.
Largely A Summary With Some New Information I have covered a lot of material and even then only glossed at the surface of what I have learned about Magic Leap (ML). By combining the information ava…
Igor's programming blog
LittleJS just got the biggest update since it launched! It is still the small, fast, dependency-free HTML5 game engine it always was. Now it also has a full 3D renderer sharing the canvas with your…
2,400 MS-DOS games and programs have gone live on the Internet Archive. The full collection is here and the games-specific section (basically all of them, for now) is here. But wait before you clic…
When I started to work on my JavaScript Game Engine back in October 2009, the biggest problems I encountered were with the new HTML5 Audio Element. The Canvas Element already worked nicely in all browsers that supported it at the time, albeit some were a little slow.
I recently posted the sixth episode of the Panic Podcast — a wide-ranging look into the creation of Playdate , our upcoming hand held video game system, based on over nine hours of conversation. It’s a really special listen. But I’m told not everybody listens to podcasts (outrageous), so I’ve made it a (long) blog…
At the moment only SST1 (Voodoo1) is supported on IP32 (O2). Only tested on IRIX 6.5.30 with RM7000C CPU. -driver sources (SST1 and CVG support on IP32) https://github.com/sdz-mods/tdfx_irix -glide2x IRIX port (SST1 on IP32) https://github.com/sdz-mods/glide_irix -hinv wrapper with 3dfx support…
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Build a game this November in our annual month-long game jam
The August 2016 Lisp Game Jam just wrapped up at the end of last week. I had some free time so I decided to take part, but I did something a bit different. Instead of making a new game I ported an existing one ( Silt ) to Common Lisp.
As we (Blue Sky Productions, later Looking Glass Technologies / Studios) were developing Ultima Underworld in 1991–1992, largely in a basement room in an office building in Somerville’s Davis Square, we received bug reports both from our own people and the QA team at Origin Systems, who published the game. “Our own…
My GPU is the integrated Radeon Vega 8 that comes with my AMD Ryzen 7 5700G CPU. I tell you this so you know that my workstation is not a graphical computing powerhouse. It is, in fact, quite weak. To its credit my integrated GPU shows up as 48% faster on UserBenchmark than the GPU in my low end hardware target; a…
I recently spent some time going through the amazing nand2tetris course, and assignment #9 is to implement something with the Jack programming language that runs on the Hack computer. My friend encouraged me to try writing a raytracer, which is an algorithm that generates physically realistic images by simulating…
Introduction Part 1 and Part 2 of this series on the Apple Vision Pro (AVP) primarily covered the hardware. Over the next several articles, I plan to discuss the applications Apple (and others) sug…
In the year 1900, automobile sales in the United States were divided almost evenly among three types of vehicles: automakers sold about 1,000 cars powered by internal combustion engines, but over 1…
A breakdown of how an AI model attempts to solve a complex chess puzzle, showcasing its human-like reasoning, problem-solving attempts, and eventual reliance on external information.
Ogre 1.12.3 was just released. Typically we do not write a specific announcement for minor updates, however this one contains some major new features that warrant this one. Of course there is the u…
I can hardly believe I’m writing a blog post about a game that came out 27 years ago, but here we are. Lucasfilm, at one time had a gaming subsidiary called Lucasarts, and they produced somet…