How I cut GTA Online loading times by 70%
GTA Online. Infamous for its slow loading times. Having picked up the game again to finish some of the newer heists I was shocked (/s) to discover that it still loads just as slow as the day it was re
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The most popular blog posts about games & graphics on Hacker News. 2,046 posts.
GTA Online. Infamous for its slow loading times. Having picked up the game again to finish some of the newer heists I was shocked (/s) to discover that it still loads just as slow as the day it was re
Discover how to find the best Mario Kart 8 build using the Pareto frontier method. This interactive guide explores multi-objective optimization of speed, acceleration, and other key stats to help you beat your friends on the race track.
In our world, we can do anything that we want to do here. Any old thing. - Bob Ross, The Joy Of Painting Season 29 Episode 1
Please choose a password
After a long time it’s time for a big upgrade of my computer hardware orchestra. Here it is! The bigger and better Floppotron 3.0. 512 floppy disk drives, 4 scanners and 16 hard disk drives.
I created Papers, Please in 2013 specifically for desktop computers with mouse control. Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone. Time to update this dinosaur. These thousands of words and megabytes of images will cover some bits of porting the game…
A Minecraft clone made with pure HTML & CSS – no JavaScript.
Free LUTs for iPhone 15 Pro Log Video
My cavapoo Momo vibe coded playable Godot games. All I had to do was teach her to type, route her input to Claude Code, and build the right tools.
I remember when I first discovered Line Rider, that Flash game from 2006 with the simple premise of drawing a track for a sledder to ride…
Previously: security engineer at Square/Block, co-author of HackLang, put the 's' in https at Facebook/Meta. Maker of CTFs.
In which I liberate the ending to Minecraft from Microsoft… and give it to you.
I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster .
After I mentioned a Jurassic Park anecdote the other day , I watched the movie again. I must have seen it at least ten times now. This time, I researched every computer/software I spotted.
A deep dive into the asset creation pipeline for Catlantean 3D.
This statement is issued in response to id Software Studio Director Marty Stratton’s “DOOM Eternal OST Open Letter”, published on Reddit.
The animated ASCII globe surrounded by its own source code. An quine in 1024 bytes of JavaScript.
The teeth are not the only problem
Discover the unique design challenges of creating a spherical planet out of Minecraft-like blocks.
Or possibly tomorrow is, depending on who you ask – technically, the game first went live at 3am GMT on the 11th January 2010, after a very, very long day of fixing every last bug I could, making last minute builds , and trying to slowly upload everything on an extremely unreliable internet connection that kept…
How imprecise UI animations erode trust in product
Picture Tom Nook greeting you with a sentence nobody at Nintendo wrote. That is what “animal crossing llm” usually points to: an experimental fan…
A summary of some problems I faced when tinkering with Quake to get it play nicely on an oscilloscope.