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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 158 posts.

2019
2

MuseNet

We’ve created MuseNet, a deep neural network that can generate 4-minute musical compositions with 10 different instruments, and can combine styles from country to Mozart to the Beatles. MuseNet was not explicitly programmed with our understanding of music, but instead discovered patterns of harmony, rhythm, and style…

5

How to Start Learning Computer Graphics Programming

Ever since I opened up my Direct Messages and invited everyone to ask me computer graphics related questions on Twitter , I am very often asked the question "How can I get started with graphics programming?". Since I am getting tired of answering this same question over and over again, I will in this post compile a…

13

New pathfinding algorithm

New pathfinding algorithm Oxyd Last week we mentioned the change to make biters not collide with each other, but that wasn’t the only biter-related update we released this past week. Somewhat coincidentally, this week’s updates have included something I’d been working on for a few weeks before – an upgrade to the…

18

Game Engine Black Books Update

I have kept myself busy with the Game Engine Black Books and I have plenty of news. Most importantly, they have been revised. The DOOM book is now in version 1.1 while the WOLF3D book is entering v2.1. And there is more.

21

Game Loop

If there is one pattern this book couldn’t live without, this is it. Game loops are the quintessential example of a “game programming pattern”. Almost every game has one, no two are exactly alike, and relatively few programs outside of games use them.

27

Why are 2D vector graphics so much harder than 3D?

There’s a lot of fantastic research into 2D graphics rendering these days. Petr Kobalicek and Fabian Yzerman have been working on Blend2D , one of the fastest and most accurate CPU rasterizers on the market, with a novel JIT approach. Patrick Walton of Mozilla has explored not just one, but three separate approaches…

28

Day of the Tentacle

Although they didn’t know one another at the time, Dave Grossman and Tim Schafer both found themselves at a similar place in life in the summer of 1989: just out of university and uncertain what to do next. Both saw the same unusual advertisement in the newspaper: an advertisement for programmers who could also write…