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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 160 posts.

2017
1

VR

About a month and a half ago I tried the new Oculus and was completely blown away. Even though there were clear rough points – expensive computer, not wireless, limited apps – I was amazed. The next morning I had two thoughts: 1. Because VR games are so physical, gaming will no longer be perceived as an unhealthy…

7

Show HN: Metaballs

Generating gooey metaballs as a single SVG path — locating the tangent points between two circles, spreading and curving the connector with polar coordinates, and handling overlap, after Hiroyuki Sato's Illustrator script.

9

FizzleFade

I enjoy reading a lot of source code and after 15 years in the field I feel like I have seen my fair share. Even with a full-time job, I still try to spare evenings here and there to read. I don't see myself ever stopping. It is always an opportunity to learn new things to follow somebody's mind process. Every once in…

11

Apple proposes new web 3D graphics API

Apple’s WebKit team today proposed a new Community Group at the W3C to discuss the future of 3D graphics on the Web, and to develop a standard API that exposes modern GPU features including low-level graphics and general purpose computation.

14

Desktop compositing latency is real

Update: Note that the capture method I use needs to read pixels back from the GPU which can be slow. This means the Windows 10 results are probably worse than they should be. However, without external hardware this seems to be the only way to measure keyboard to screen latency.

15

How a 64k intro is made

The demoscene is about producing cool real time works (as in “runs on your computer”) called demos . Some demos are really small, say 64 kilobytes or less, and these are called intros . The name comes from “crack intros”. So an intro is just a demo that’s small.

23

Thirteen Years of Bad Game Code

Alone on a Friday night, in need of some inspiration, you decide to relive some of your past programming conquests. The old archive hard drive slowly spins up, and the source code of the glory days scrolls by... Oh no. This is not at all what you expected. Were things really this bad? Why did no one tell you? Why were…

25

Racing for Realism

At Pixar, pushing the limits of rendering is always a race towards realism, but never at the expense of style. Learn how the talented artists, programmers, and scientists at Pixar are pushing the limits of computer graphics to tell the best possible story.

28

Railroad Tycoon

It says much about Sid Meier, a born game designer if ever there was one, that he tended to get some of his best work done when he was allegedly on vacation. A few years after his significant other had lost all track of him on what she thought was a romantic getaway to the Caribbean but he came to see as the ideal…