Clément Bœsch personal blog

Perfecting anti-aliasing on signed distance functions

Doing anti-aliasing on SDF is not as straightforward as it seems. Most of the time, we see people use a smoothstep with hardcoded constants, sometimes with screen space information, sometimes cryptic or convoluted formulas. Even if SDFs have the perfect mathematical properties needed for a clean anti-aliasing, the…
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Games & GraphicsMath & Algorithms2025

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Aug 4, 2025Perfecting anti-aliasing on signed distance functions by ibobev11121

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