Clément Bœsch personal blog
Perfecting anti-aliasing on signed distance functions
Doing anti-aliasing on SDF is not as straightforward as it seems. Most of the time, we see people use a smoothstep with hardcoded constants, sometimes with screen space information, sometimes cryptic or convoluted formulas. Even if SDFs have the perfect mathematical properties needed for a clean anti-aliasing, the…
- Points
- 111
- HN comments
- 21
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- 1
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- 0 commenters
Games & GraphicsMath & Algorithms2025
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Aug 4, 2025 | Perfecting anti-aliasing on signed distance functions by ibobev | 111 | 21 |