Oculus: Hand Tracking Updates
Back in December we rolled out hand tracking as an early feature for consumers and provided a preview SDK to our developer community. On Tuesday, May 19 with Quest software update v17, we’re excited...
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Back in December we rolled out hand tracking as an early feature for consumers and provided a preview SDK to our developer community. On Tuesday, May 19 with Quest software update v17, we’re excited...
In furthering the advantages and appeal of the Web as a platform for games and game technologies, Mozilla is publishing its games-focused roadmap. In short, it’s all about high-performance, plugin-free ...
Join me as I update a project through 10 years of Unity editors. Along the way I will talk about my process, Unity tips and tricks, and the tech changes of Unity Engine - several of which I observed firsthand while working at Unity.
The Khronos Group announces the release of the Vulkan 1.1 and SPIR-V…
Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as “unbiased, physically correct rendering” what is path tracing, how is it different to ray…
We are proud to present the first 3 working applications developed with Castle Game Engine for the web! Check them out — just open the links below, in any web browser (Firefox, Chrome…)…
Implementing an 8080 emulator in a microservice architecture on top of kubernetes
The future of flight simulation is now. X-Plane 11 is the detailed, realistic, and modern simulator you’ve been waiting for. […]
Back in the early 90s, one company was on the bleeding edge of PC gaming: Origin Systems . Their motto was "We Create Worlds" and boy did they deliver: With the Ultima series, Crusader series and Wing Commander series, they consistently took gamer's breath away. One of them took four years and more than a million man…
A step-by-step guide to modern texture memory layout
The last few days I spend some time on porting the beloved game DOOM to the ZPU CPU. For you who don't know what I am talking about, DOOM wa...
Sometimes, it's easy to forget how much work there is left to do on a refined emulator. While the rush of getting a new game to boot or discovering a crazy feature hidden within an obscure gem never gets old, those moments do tend to get further and further apart as accuracy increases. As if to defy fate itself…
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
Modern PC games make you install a ring-0 anti-cheat driver you can't audit.
To go back a ways, back in 2006 I suggested that you could look at the winding path a piece of media takes to the public in this way:
How four layers of authentication in a production anti-cheat driver still hand you a complete BYOVD toolkit
I can't express enough how important this Gooseberry project is, for me personally and for a lot of people out there. There are so many solutions for urgent issues coming together in Gooseberry - it is really mind-blowing sometimes. This is what Gooseberry is for me: - Open Movies as a Blender dev
Implementing Mario Klingemann's Stack Blur algorithm in C++ 15 ways, with tests and benchmarks, to build fast CPU drop shadows for JUCE.
Introduction This article is part 3 on EyeWay Vision’s (EyeWay) foveated laser scanning display and follows up on Part 1 that discussed the technology, and Part 2 that showed through-the-opti…
Audioscope: What you see is what you hear.
H exagons are ubiquitous in wargames now (indeed, both Philip Sabin’s War: Studying Conflict Through Simulation Games and Peter Perla’s The Art of Wargaming feature hexagons on their book covers), but this wasn’t always the case. My first wargame – the first board wargame for many of us – was Avalon Hill’s original…
An in-depth analysis that explains how this console works internally