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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 181 posts.

2018
4

How DOOM fire was done

The Game Engine Black Book: DOOM features a whole chapter about DOOM console ports and the challenges they encountered. The utter failure of the 3DO, the difficulties of the Saturn due to its affine texture mapping, and the amazing "reverse-engineering-from- scratch" by Randy Linden on Super Nintendo all have rich…

10

Neural scene representation and rendering

There is more than meets the eye when it comes to how we understand a visual scene: our brains draw on prior knowledge to reason and to make inferences that go far beyond the patterns of light that hit our retinas. For example, when entering a room for the first time, you instantly recognise the items it contains and…

11

Ok-Cancel versus Cancel-Ok

Ok→Cancel versus Cancel→Ok (kovarex) A really strange debate started as a continuation of FFF-238. I insisted that the button order should obviously always be OK Cancel, as in any UI I see around. But little I knew, that this is actually specific to windows, and on Linux or macOS, the order is reversed: Eventually, we…

24

The Game Engine Black Book: Doom

The Game Engine Black Book: DOOM is now available for purchase. It is being released exactly 25 years after DOOM.zip was first published on the University of Wisconsin FTP server in December 1993. You can get it at the following locations: - Amazon ( USA , France , UK , and many more). - Google Books ( here with no…

26

Playing battleships over BGP

BGP is the glue of the internet. For a protocol that was produced on two napkins in 1989 it is both amazing and horrifying that it runs almost all of the ISP to ISP interactions and is now a very fundemental part of the internet.

27

How the Dreamcast Copy Protection Was Defeated

After I shipped the DOOM Black Book , I took some vacation in Japan where I was able to play Ikaruga on a real arcade at Taito HEY in Akihabara. The experience reignited my interest in SEGA's ultimate video game console, the Dreamcast. There is a lot of documentation available online which made the studying process…

30

A dive into the making of a 64K Intro

This article is also available in Russian, courtesy of Vlad Brown: Погружение в создание Immersion At last. Last December, we finally finished it. This video here is our last production, a 4 minute animation called “Immersion”. To be more precise, it’s a capture of what is usually referred to as a 64k intro. But more…