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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

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2522

Tabbed out on the Oregon Trail

Powell's is rightly famed as a destination for book lovers, and I finally made my pilgrimage last weekend. The perils of air travel limited the inevitable splurge -- I had to fit my haul into a single backpack -- but I wound up with some nifty ...

2531

1980: MUD

The story of how dozens of British college students would stay up all night to adventure together in the game that would spawn a thousand sequels.

2537

The Mortgaging of Sierra Online

The Sierra Online of the 1980s and very early 1990s excelled at customer relations perhaps more than anything else. Through the tours of their offices (which they offered to anyone who cared to make the trip to rural Oakhurst, California), the newsletter they published (which always opened with a folksy editorial from…

2541

The First Three Discworld Games

As a man of wide-ranging curiosity, Terry Pratchett was drawn to personal computers early. In 1981, he purchased a Sinclair ZX81 in kit form and soldered it together successfully. He soon upgraded to a Sinclair Spectrum and then to an Amstrad CPC 464 , which was his first computer strong enough to run a practical word…

2544

Perlin noise

I used Perlin noise for the fog effect and title screen in Under Construction. I tweeted about my efforts to speed it up, and several people replied either confused about how Perlin noise works or not clear on what it actually is. I admit I only (somewhat) understand Perlin noise in the first place because I’ve…

2545

PlayStation Vita Exploit Reverse Engineering Challenge

We released HENkaku a week ago and were blown away by the reception. There has been over 25k unique installs and every day new homebrew are being announced. This is all thanks to those who contributed to the SDK project back when Rejuvenate was announced. Without a working toolchain for developers and a couple of…

2546

Make a Doom level, part 2: design

I assume you’ve read the introduction, which tells you the basics of putting a world together. This post is more narrative than mechanical; it’s a tour of my thought process as I try to turn my previous map into something a little more fun to play. I still touch on new editing things I do, but honestly, you already…