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Implementing Mario's Stack Blur 15 times in C++ (with tests and benchmarks)

Implementing Mario Klingemann's Stack Blur algorithm in C++ 15 ways, with tests and benchmarks, to build fast CPU drop shadows for JUCE.
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Games & GraphicsSoftware Engineering2023

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Nov 10, 2023Implementing Mario's Stack Blur 15 times in C++ (with tests and benchmarks) by wlll11138

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