Inigo Quilez personal blog
Avoiding visible texture repetition (2015)
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
- Points
- 112
- HN comments
- 9
- Submissions
- 1
- Cited by
- 3 commenters
Games & GraphicsMath & Algorithms2023
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Mar 10, 2023 | Avoiding visible texture repetition (2015) by worldsayshi | 112 | 9 |
Cited in comments
Linked from 3 Hacker News comments by 3 different people, from Jul 2022 to Mar 2023.
Most recent:
- wetmore · Mar 23, 2023
- hypertele-Xii · Jul 18, 2022
- adamrezich · Jul 18, 2022