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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

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2388

The Geometry Behind Normal Maps

Tangent space is often presented as a confusing block of shader math. This is a deep dive into what tangent vectors actually mean, how they emerge from UVs to bridge 2D and 3D space, and the geometry that makes normal mapping possible.

2394

M.U.L.E. 40th Anniversary Special

Written and copyrighted by Christian A. Schiller , World of M.U.L.E. curator, with contributions from Andrew Dieffenbach, M.U.L.E. Online developer. No reprint without permission. Happy to get feedback on this feature, either via the contact form or one of the following social media accounts: Facebook , Twitter or…

2396

Building Principia for Windows XP

Back in the day when Principia originally released for Windows in 2014, the game would run on versions as far back as Windows XP. Given that Principia 1.4 was released while Windows XP still had mainstream support, this of course made sense at the time, and there was no real reason not to support it given that the…

2398

Magic: The Gathering Is Turing Complete (v5)

I'm assuming you're familiar with the basic idea of what a Turing machine is . There are a few parts to building one in Magic: a tape extending in two directions storing cells of a few different "colours"; a processing head that can read the current cell's colour, write a new colour and change its state if necessary…

2400

Recompiling the Lost Vikings

In my previous blog post I talked about reverse engineering the virtual machine used to implement objects in the Lost Vikings. The Lost Vikings was released in 1993 by Silicon and Synapse, now bett…