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shlom.dev

I'm Shlomi, a software engineer focused on systems programming and performance engineering. I work at Biohub where I build visualization systems and data infrastructure for AI and biology research.

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Software Engineering 1Games & Graphics 1

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The Geometry Behind Normal Maps

Tangent space is often presented as a confusing block of shader math. This is a deep dive into what tangent vectors actually mean, how they emerge from UVs to bridge 2D and 3D space, and the geometry that makes normal mapping possible.