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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Odroid-Go Review: An Affordable DIY Portable Game Console
Hardkernel, the hardware manufacturer behind powerful single-board computers (SBCs) including the Odroid XU4, offers the neat Odroid-Go kit. This portable do-it-yourself (DIY) game console provides a GameBoy-esque form factor for a mobile retro gaming experience. Learn more in this Odroid-Go review, from what it is to…
GLFW 3.3 Is Released
New GLFW release announcement.
The Weirdness of Kentucky Route Zero (2016)
In my last post , I took issue with the TV show Mr. Robot for not being weird enough. Although imaginative and compelling, its universe is well-ordered: everything happens for a reason.
How to escape a monster (using calculus)
You are sitting in a rowing boat in the middle of a circular lake. How do you escape from a smart monster on the shore who can run four times faster than you can row?
Real-time dreamy Cloudscapes with Volumetric Raymarching
This article is a deep dive into my experimentations with Volumetric rendering and how to leverage it to render beautiful raymarched cloudscapes in React Three Fiber and WebGL. In it, I walk you through everything from the basics of Volumetric Raymarching to the techniques used in video games to render physically…
SketchRNN model released in Magenta
Sketch-RNN, a generative model for vector drawings, is now available in Magenta. For an overview of the model, see the Google Research blog fromApril 2017, ...
From SDR to 'Fake HDR': Mario Kart World on Switch 2
Nintendo's Switch 2, launched with Mario Kart World, suffers from inadequate HDR implementation despite industry standards. The game qualifies "fake HDR," using SDR-first methods that limit color and dynamic range. Developers must prioritize HDR from the outset to truly leverage its potential and enhance visual…
The Internet Arcade
When work began on JSMESS a couple years ago, I knew that it was probably somewhat easy to do all this conversion work for MAME (the arcade side) as it was for MESS (the computer and console side).…
The History of Machine Learning in Trackmania
Trackmania: the world's most competitive racing game. In this post, we begin our journey towards training a neural network to superhuman performance, by chronicling the history of previous attempts.
Reverberations: An 8-bit approach to J.S. Bach
The toccata is perhaps the most well-known work in the entire organ repertoire. Like many toccatas, it is probably a transcribed improvisation. It has been postulated that this was a test tune that Bach would play when trying out new organs. That would explain its crude character and the various hops between heavy…
Ray tracing massive amounts of animated geometry using tetrahedral cages
Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.
Introducing HumbleNet: Cross-Platform Networking Library for the Browser
Announcing the release of HumbleNet, a project initiated at Humble Bundle in 2015 to port peer-to-peer multiplayer games, originally to asm.js and now to WebAssembly. The current open source version ...
Quake Engine source review
I happily dove into Quake World source code . Here is what I understood, hopefully it will help someone to swim. This article is in four parts : Architecture section Network section Prediction section Rendition section
Creating a Starcraft AI – Part 22: Caveat Implementor
First part of this series | Previous | Next |Index In the latter part of the last episode, I outlined two problems I want to solve next. The first is to weigh in the direction of my target when fin…
Dolphin Progress Report for June and July
As seems to be happening annually, due to a short summer lull, we decided to combine the June and July Progress Reports. As you may have noticed, we're a few days into August at this point and things ended up running a bit late. That's actually a consequence of how we do these Progress Reports - we sometimes will go…
The Tetris Effect
Minimalist 3D Tetris.
My latest flash game, Robokill 2
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