Why All of Our Games Look Like Crap
We spent years working on this game. We're betting our family's future on it. So. Why does it look so bad? We've been writing indie game...
Thoughts on indie game development. Humor. General crabbiness and bad feelings.
Visit jeff-vogel.blogspot.com → RSS feedOn Hacker News Mar 2009 – Jul 2021
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We spent years working on this game. We're betting our family's future on it. So. Why does it look so bad? We've been writing indie game...
A Queen's Wish screenshot. Note that I use game art that I like to look at. This is necessary because I'll be staring at it for years, and...
We all have our little mantras we use to get through the day. After I started writing games in 1994 and went full-time in 1995, I soon c...
Get those numbers up! Those are rookie numbers! I've been reading a lot about Anthem. It's that gigantic, mega-budget looter-shooter fr...
Once, to survive in the arts, you needed someone like this : The profoundly rich product of centuries of inbreeding. This is a blog pos...
(For some reason, Blogger deleted this post. I have recreated it. Sorry for any comments that were lost.) This article is my decisive sta...
A Queen's Wish screenshot. Note that I use game art that I like to look at. This is necessary because I'll be staring at it for years, and...
Writing this article really stressed me out. I reworked it over a dozen times. To calm down a little, I will intersperse this with image t...
So, when I read that Assassin's Creed 2 for the PC would fight piracy by requiring a live internet connection all the time when you were pla...
I get a lot of questions from young, aspiring Indie developers, and the most common query is: How many copies of a game does Spiderweb Softw...
Whenever I write about a topic that upsets me, I calm myself by illustrating it with royalty-free, reassuring stock photos. "People are...
The first part of this column, in which I gave the full sales figures for one of my games, Geneforge 4: Rebellion , attracted a fair amount...
I wrote a couple of articles not long ago about how the expected price for Indie games is becoming really cheap. Too cheap to support a th...
I grew up a serious gamer in a family of people who really, really weren't. I was, while loved, regarded as an oddity. A peculiar mutation. ...