Brash and Plucky personal blog
Procedural Island Generation (III)
Adding multi-scale noise layers, mountain distance fields, and elevation blending to create detailed terrain from the paint map foundation.
- Points
- 121
- HN comments
- 20
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSoftware Engineering2025
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Sep 17, 2025 | Procedural Island Generation (III) by ibobev | 121 | 20 |