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Growing Trees
Growing procedural trees through competition for light: buds, resource allocation, shoot direction, and branch shedding.
This is a coding blog where I post about the various projects that I am currently working on, both at work, or as an independent researcher. Most content here revolves around computer graphics and physics simulation.
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Growing procedural trees through competition for light: buds, resource allocation, shoot direction, and branch shedding.
Adding multi-scale noise layers, mountain distance fields, and elevation blending to create detailed terrain from the paint map foundation.