Topics /

Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

Any year
670

DeepMind releases Lyria 2 music generation model

Google has long collaborated with musicians, producers, and artists in the research and development of music AI tools. Ever since launching the Magenta project, in 2016, we’ve been exploring how AI can enhance creativity — sparking inspiration, facilitating exploration and enabling new forms of expression, always…

672

The game of life emulated in the game of life

Conway's Game of Life, emulated in Conway's Game of Life: The life simulator used is Golly which has a built-in script to generate these metapixel grids (select a pattern, and choose "metafier.py" from the scripts list). Outer Totalistic Cellular Automata Meta-Pixel: The metacell uses a period 184 tractor beam, which…

676

Simplifying Board Games

A few years ago I wrote about how I'd been playing a simplified version of Carcassonne with Lily. We stopped for a while, but recently we've played simplified versions of Ticket to Ride, Race for the Galaxy, Guillotine, and Settlers of Catan. My general approach here is to find a core piece of the game that will be…

685

Booting the Final GameCube Game

Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single…

686

Quake Engine Indicators

I was working on a bug in Chocolate Quake netcode. The issue was an edge case where starting two clients on the same machine resulted in the second one zombifying the first one. When the bug occurred there was no disconnection but the client could no longer move. Instead the screen would show an "indicator" looking…

689

Software rendering in 500 lines of bare C++

In this series of articles, I aim to demonstrate how OpenGL, Vulkan, Metal, and DirectX work by writing a simplified clone from scratch. Surprisingly, many people struggle with the initial hurdle of learning a 3D graphics API. To help with this, I have prepared a short series of lectures, after which my students are…

690

Krita, OpenGL and Qt

Adrian Page first coded an OpenGL-based canvas implementation for Krita in 2005 . That was back in the Qt3 days. OpenGL was fairly simple back then, but we had to duplicate all our canvas handling code, once implemented in OpenGL, once implemented with QPainter.