Nintendo Network shutdown – The beginning of the end
Information regarding Nintendo's rollout of the Nintendo Network shutdown
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Information regarding Nintendo's rollout of the Nintendo Network shutdown
Some years ago Matt Pharr wrote an excellent blog post series, “ Swallowing the elephant ”, in which he describes various optimizations done in pbrt using Disnay’s Moana Island Scene .
Nintendo Labo lets anyone easily pick up and enjoy making, playing and discovering. By assembling sheets of cardboard into a variety of shapes called Toy-Con, and combining them with Nintendo Switch, you can bring them to life!
Earlier this year, we shared that we are building a completely new browser called Firefox Reality. The mixed reality team at Mozilla set out to build a web
This tutorial is free and open source, and all code uses the MIT license - so you are free to do with it as you like. My hope is that you will enjoy the tutorial, and make great games!
Google has long collaborated with musicians, producers, and artists in the research and development of music AI tools. Ever since launching the Magenta project, in 2016, we’ve been exploring how AI can enhance creativity — sparking inspiration, facilitating exploration and enabling new forms of expression, always…
It’s well known that video games today are disposable pieces of slop. Modern multiplayer games tend to fall into one of two categories: they’re abandoned after a while and the servers a…
Conway's Game of Life, emulated in Conway's Game of Life: The life simulator used is Golly which has a built-in script to generate these metapixel grids (select a pattern, and choose "metafier.py" from the scripts list). Outer Totalistic Cellular Automata Meta-Pixel: The metacell uses a period 184 tractor beam, which…
Not that long ago I became aware of Justine Tunney's cosmopolitan libc project. It's a toolkit that allows you to compile C source code into a single binary...
A Queen's Wish screenshot. Note that I use game art that I like to look at. This is necessary because I'll be staring at it for years, and...
https://youtu.be/nVRzCstyspQ
A few years ago I wrote about how I'd been playing a simplified version of Carcassonne with Lily. We stopped for a while, but recently we've played simplified versions of Ticket to Ride, Race for the Galaxy, Guillotine, and Settlers of Catan. My general approach here is to find a core piece of the game that will be…
NESFab is a new programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It's easy to get started with, and has a useful set of libraries for making your first — or hundredth — NES game.
Posted by Andeep Singh Toor, Stadia Software Engineer and Fred Bertsch, Software Engineer, Google Research, Brain Team Creating art for digital vid...
An in-depth, personal journey recreating Daft Punk’s “Something About Us” in Ableton Live 12 — track by track. From synths to talkbox guitars, a nostalgic dive into French Touch culture, sound design, and the joys of music production.
Steam Deck creator Pierre-Loup Griffais explains that Valve is funding ARM compatibility layers for future ultraportables.
The New York Times crossword has been an integral part of daily life for many people since it started appearing in print in 1942. When The…
I would like to thank krazhier and Keits for taking hours out of their busy schedules to discuss technical aspects of netcode with me, and Sajam for taking time to answer interview questions and being supportive throughout the writing process. I would also like to especially thank MagicMoste for making all the…
Explaining how quaternions, a four-dimensional number system, describe 3d rotation.
A collaboration with Jared . Before any build log, here's a video: That was a Rubik's cube being solved in 0.38 seconds. The t...
Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single…
I was working on a bug in Chocolate Quake netcode. The issue was an edge case where starting two clients on the same machine resulted in the second one zombifying the first one. When the bug occurred there was no disconnection but the client could no longer move. Instead the screen would show an "indicator" looking…
The Microsoft Excel add-in is here!
In this series of articles, I aim to demonstrate how OpenGL, Vulkan, Metal, and DirectX work by writing a simplified clone from scratch. Surprisingly, many people struggle with the initial hurdle of learning a 3D graphics API. To help with this, I have prepared a short series of lectures, after which my students are…
Adrian Page first coded an OpenGL-based canvas implementation for Krita in 2005 . That was back in the Qt3 days. OpenGL was fairly simple back then, but we had to duplicate all our canvas handling code, once implemented in OpenGL, once implemented with QPainter.