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Aras Pranckevičius

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Software Engineering 6Games & Graphics 6Math & Algorithms 2AI & Machine Learning 2Systems & Performance 1Programming Languages 1

1

I accidentally Blender VSE

A bit over two months ago I started to contribute a bit of code to Blender’s Video Sequence Editor (VSE). Did you know that Blender has a suite of video editing tools? Yeah, me neither :) Even the feature page for it on the website looks… a bit empty lol.

3

Gaussian splatting is pretty cool

SIGGRAPH 2023 just had a paper “ 3D Gaussian Splatting for Real-Time Radiance Field Rendering ” by Kerbl, Kopanas, Leimkühler, Drettakis, and it looks pretty cool! Check out their website, source code repository, data sets and so on (I should note that it is really, really good to see full source and full data sets…

5

Curious lack of sprintf scaling

Some days ago I noticed that on a Mac, doing snprintf calls from multiple threads shows curious lack of scaling ( see tweet ). Replacing snprintf with {fmt} library can speed up the OBJ exporter in Blender 3.2 by 3-4 times . This could have been the end of the story, filed under a “eh, sprintf is bad!” drawer, but I…

8

Lossless Float Image Compression

Back in 2021 I looked at OpenEXR lossless compression options (and I think my findings led a change of the default zip compression level , as well as change of the compression library from zlib to libdeflate . Yay blogging about things!) . Then in 2023 I looked at losslessly compressing a bunch of floating point data…

9

Random Thoughts about Unity

From the outside, Unity lately seems to have a problem or two. By “lately”, I mean during the last decade, and by “a problem or two”, I mean probably over nine thousand problems. Fun! But what are they, how serious they are, and what can be done about it?

10

Gaussian explosion

Over the past month it seems like Gaussian Splatting (see my first post ) is experiencing a Cambrian Gaussian explosion of new research. The seminal paper came out in July 2023, and starting about mid-November, it feels like every day there’s a new paper or two coming out, related to Gaussian Splatting in some way…