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How fighting games use delay-based and rollback netcode (2019)

I would like to thank krazhier and Keits for taking hours out of their busy schedules to discuss technical aspects of netcode with me, and Sajam for taking time to answer interview questions and being supportive throughout the writing process. I would also like to especially thank MagicMoste for making all the…
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Games & GraphicsSoftware Engineering2021

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Feb 28, 2021How fighting games use delay-based and rollback netcode (2019) by Kinrany297106

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