The Complete Killer Instinct Guide personal blog
How fighting games use delay-based and rollback netcode (2019)
I would like to thank krazhier and Keits for taking hours out of their busy schedules to discuss technical aspects of netcode with me, and Sajam for taking time to answer interview questions and being supportive throughout the writing process. I would also like to especially thank MagicMoste for making all the…
- Points
- 297
- HN comments
- 106
- Submissions
- 1
- Cited by
- 6 commenters
Games & GraphicsSoftware Engineering2021
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Feb 28, 2021 | How fighting games use delay-based and rollback netcode (2019) by Kinrany | 297 | 106 |
Cited in comments
Linked from 6 Hacker News comments by 6 different people, from May 2020 to Jan 2022.
Most recent: