Dan Fan personal blog
Ultima Underworld bugs
As we (Blue Sky Productions, later Looking Glass Technologies / Studios) were developing Ultima Underworld in 1991–1992, largely in a basement room in an office building in Somerville’s Davis Square, we received bug reports both from our own people and the QA team at Origin Systems, who published the game. “Our own…
- Points
- 109
- HN comments
- 17
- Submissions
- 1
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- 0 commenters
Games & GraphicsHistory & Retro Computing2011
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Feb 21, 2011 | Ultima Underworld bugs by rsaarelm | 109 | 17 |