Dan Fan personal blog

Ultima Underworld bugs

As we (Blue Sky Productions, later Looking Glass Technologies / Studios) were developing Ultima Underworld in 1991–1992, largely in a basement room in an office building in Somerville’s Davis Square, we received bug reports both from our own people and the QA team at Origin Systems, who published the game. “Our own…
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Games & GraphicsHistory & Retro Computing2011

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Feb 21, 2011Ultima Underworld bugs by rsaarelm10917

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