Eevee personal blog
Make a Doom level, part 2: design
I assume you’ve read the introduction, which tells you the basics of putting a world together. This post is more narrative than mechanical; it’s a tour of my thought process as I try to turn my previous map into something a little more fun to play. I still touch on new editing things I do, but honestly, you already…
- Points
- 113
- HN comments
- 11
- Submissions
- 1
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- 0 commenters
Games & GraphicsDesign & UX2015
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Dec 31, 2015 | Make a Doom level, part 2: design by fcambus | 113 | 11 |