Eevee personal blog

Make a Doom level, part 2: design

I assume you’ve read the introduction, which tells you the basics of putting a world together. This post is more narrative than mechanical; it’s a tour of my thought process as I try to turn my previous map into something a little more fun to play. I still touch on new editing things I do, but honestly, you already…
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Games & GraphicsDesign & UX2015

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Dec 31, 2015Make a Doom level, part 2: design by fcambus11311

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