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The Bear Essentials: Developing a Commodore 64 Game, Part 1 (2015)

Part One: Initialising and moving a sprite I find it absolutely incredible that the Commodore 64 development scene is alive and well. Thanks to companies like Psytronik there is still a healthy st…
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Games & GraphicsSoftware Engineering2016

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Jan 26, 2016The Bear Essentials: Developing a Commodore 64 Game, Part 1 (2015) by erickhill1134

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