2048 Numberwang
Join the numbers and get Numberwang! Careful: this game is extremely addictive!
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Join the numbers and get Numberwang! Careful: this game is extremely addictive!
Update: Note that the capture method I use needs to read pixels back from the GPU which can be slow. This means the Windows 10 results are probably worse than they should be. However, without external hardware this seems to be the only way to measure keyboard to screen latency.
This article explores how to render realistic skies and atmospheres in real time in the browser with shaders, from simple sky domes, to entire planets using shaders, raymarching, Rayleigh and Mie scattering, and ozone absorption.
Benedikt Bitterli's Portfolio
Interested in Anti-Cheat analysis? I highly recommend checking out Guided Hacking’s Anti-Cheat section. I’ve been reversing Black Ops Cold War for a while now, and I’ve finally decided to share my research regarding the user-mode anti-cheat inside the game. It’s not my intention to shame or promote cheating/bypassing…
Released in June 1996, Quake had to ride three technological shock-waves during its lifetime. Besides the emergence of 3D hardware accelerator cards and the growth of the Internet, an operating system shift put game developers in a tough position.
Since the 2019 SIGGRAPH course [1], Geometric Algebra, and Euclidean PGA (plane-based or projective geometric algebra) in particular, has been gaining traction within the computer graphics and machine learning communities [2, 3, 4]. Despite its broad applicability, including for higher dimensional geometry and…
NetHack 5.0 is an enhancement to the dungeon exploration game NetHack, which is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.6.
AI autonomously manages a theme park in the classic game RollerCoaster Tycoon, placing rides, fixing infrastructure, and generating CFO reports, all via command line.
tl;dr: high_impact is small game engine for 2D action games. It's written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It's “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
(“make LLMs play better with one weird trick”)
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features needed for 3D games. Some additions: Triangle mesh collision Height-field collision Baked compound collision The core…
From the announcement made on November 10th, 2020, users have had high hopes for the new Apple M1 devices. With its powerful Apple Silicon processor smashing benchmarks all over the place, users and developers were both asking if a native Dolphin build would be possible. Now we have the answer. Apple's M1 hardware is…
In 1978, Brian Eno released Ambient 1: Music for Airports, a landmark album in ambient and electronic music. Although it wasn't the first ambient
I have come up with a new way to win at chess: I have connected up a Raspberry Pi Zero in my pocket to some buttons and vibration motors in my shoes, so that I can surreptitiously communicate with a chess engine running on the Pi. The project is called "Sockfish" because it's a way to operate Stockfish with your socks.
The Commodordion is an 8-bit accordion primarily made of C64s, floppy disks, and gaffer tape.
The Grand Theft Auto series has come a long way since the first opus came out back in 1997. About 2 years ago, Rockstar released GTA V. The …
Porting Linux to Apple Silicon
Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.
A bit over two months ago I started to contribute a bit of code to Blender’s Video Sequence Editor (VSE). Did you know that Blender has a suite of video editing tools? Yeah, me neither :) Even the feature page for it on the website looks… a bit empty lol.
New study reveals most classic video games are completely unavailable
Every wall, floor, barrel, and imp is a div — DOOM rendered entirely in CSS. Using 3D transforms, CSS math functions, @property, clip-path, anchor positioning, and SVG filters to build a fully playable 3D first-person shooter in the browser without Canvas or WebGL.