Maxime Heckel personal blog

Rendering the Sky, Sunsets, and Planets

This article explores how to render realistic skies and atmospheres in real time in the browser with shaders, from simple sky domes, to entire planets using shaders, raymarching, Rayleigh and Mie scattering, and ozone absorption.
Points
537
HN comments
41
Submissions
1
Cited by
0 commenters

Games & GraphicsDesign & UX2026

On Hacker News

SubmittedTitle on HNPointsComments
May 12, 2026Rendering the Sky, Sunsets, and Planets by ibobev53741

More from Maxime Heckel

All 7 posts →

Related posts from the same era