A Great Old-Timey Game-Programming Hack
A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-bit PC era, when the gaming hardware was almost impossibly slow by today’s standards.
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A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-bit PC era, when the gaming hardware was almost impossibly slow by today’s standards.
Sometimes success smacks you right in the face. More often, it sneaks up on you from behind.
The Game Boy Pocket SP
If you use sprites with transparency in your game — and you most likely do for the UI at least — you’ll probably want to pay …
Introducing Skija, Java bindings for Google graphics library, Skia
Made in Notion, the connected workspace where AI agents and teams organize docs, projects and knowledge together.
Graphical artifacts caused by a CPU, not GPU? Sure thing.
Personal blog of John Novak
I have always wanted to write an emulator. I made a half-hearted attempt in college but it never made it to a demo-able state. I also didn't want to write Yet Another Emulator. It should at least bring something new to the table. When I discovered LLVM , I felt like I finally had worthwhile idea for a project.
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design.
Introducing SIMA, a Scalable Instructable Multiworld Agent
A new algorithm allows video editors to modify talking head videos as if they were editing text – copying, pasting, or adding and deleting words.
Combating cheats is an ever-evolving arms race. The scope and complexity of cheat development grows every year along with the stakes in online gaming. The pressure is on for game studios to level up when it comes to detecting and preventin…
I wrote a (list of) regular expressions that will play a (not very good) chess game by running a 2-ply minimax search.
It’s been a weird and awesome couple of months. Our expectations for our tiny game were well, fairly tiny. Basically, we hoped it’d do better than Puzzlejuice. It did. By a lot. It’s still hard to address the world’s response with something beyond a wide-eyed daze but essentially we couldn’t be more thrilled. Duh.
After months of work, I am ecstatic to finally announce Bevy Engine! Bevy is a refreshingly simple data-driven game engine and app framework built in…
Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.
🖍️ Explaining multiple techniques for rendering outlines and highlights for real-time applications. This includes vertex object-space as well as screen-space methods. This can be used to render outlines in Unity or Unreal. Outlines can be used for gameplay reasons or aesthetics.
The late 90s saw the emergence of Capcom in the world of arcades. The Osaka based company seemed to produce one hit after another with Ghouls'n Ghosts in 1988, Final Fight in 1989 and Street Fighter II in 1991 among a myriad of other excellent games.
I present to you: The GB Interceptor. It is an adapter that goes between an unmodified Game Boy and the cartridge and offers a video stream of the game via USB. Click the image to see the video on youtube.com. The video above should give you a good overview of what it does, how it works and what its limitations are…
If my gravestone says, “Sid Meier, developed Civilization,” I’m happy with that. It’s a game I’m happy to be known for.
When we released our very first game, Game Dev Tycoon (for Mac, Windows and Linux) yesterday, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store.
POKEGB: A gameboy emulator that only plays Pokémon Blue, in 62 lines of c++. source: https://t.co/AGt7RUTr9H pic.twitter.com/o0BUUmzNOt
Around twenty years ago, people would have laughed if you told them that videogames would end up at the Smithsonian, but the Half-Life team really did want to make games that were more than just throwaway toys. The rule against cinematics — which made our jobs much harder and also ended up leaving a lot of my favorite…
There is more than meets the eye when it comes to how we understand a visual scene: our brains draw on prior knowledge to reason and to make inferences that go far beyond the patterns of light that hit our retinas. For example, when entering a room for the first time, you instantly recognise the items it contains and…
Ok→Cancel versus Cancel→Ok (kovarex) A really strange debate started as a continuation of FFF-238. I insisted that the button order should obviously always be OK Cancel, as in any UI I see around. But little I knew, that this is actually specific to windows, and on Linux or macOS, the order is reversed: Eventually, we…