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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

Any year
1862

Anno 1800: Shadows of Beauty

While playing Anno 1800 , I noticed something which I’ve never noticed before in any other game (but to be fair, I don’t play too many city builders): The sun keeps a position relative to the camera and thus the shadows alway s fall from left to right:

1867

Google Earth Fractals

The following is a "photographic" gallery of fractal patterns found while exploring the planet with Google Earth. Each is provided with a KMZ file so the reader can explore the region for themselves. Readers are encouraged to submit their own discoveries for inclusion, credits will be included. Besides being examples…

1869

Dolphin Progress May 2019

The past few months have been quite hectic with a slew of gigantic changes requiring lengthy articles alongside them. These big features all hitting together seems to have brought up a talking point in the community would be irresponsible to ignore. Everyone wants to know when Dolphin 6.0 is coming. After all, Dolphin…

1875

Curl is inside 22,734 Steam games

About a year ago I blogged about games that use curl. In that post I listed a bunch of well-known titles I knew use curl and there was a list of 136 additional games giving credit to curl. Kind of amazing that over one hundred games decided to use curl! At the time, lots of … Continue reading Inside 22,734 Steam games…

1878

Cartoon Laws of Physics

Cartoon Law I Any body suspended in space will remain in space until made aware of its situation. Daffy Duck steps off a cliff, expecting further pastureland. He loiters in midair, soliloquizing flippantly, until he chances to look down. At this point, the familiar principle of 32 feet per second per second takes over.

1880

Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields

Neural Radiance Field training can be accelerated through the use of grid-based representations in NeRF's learned mapping from spatial coordinates to colors and volumetric density. However, these grid-based approaches lack an explicit understanding of scale and therefore often introduce aliasing, usually in the form…

1881

Tilt-5 Was Magical

Introduction It was nice to get out and actually look through AR and VR displays at AWE 2021. I started to write about everything I saw at AWE, but to me Tilt-5 was such a standout that I decided t…

1883

Granular Audio Synthesis

If you want to make a sound shorter, you can play it faster. Doing this also makes it higher pitch unfortunately. If you want to make a sound longer, you can play it more slowly. This also makes it…