Vlad-Stefan Harbuz personal blog
Game Engine: How I Implemented Skeletal Animation
In 2020, I started writing a 3D game engine from scratch in C++. This is a post about how I added skeletal animation to it. Drake is in it, so buckle up.
- Points
- 153
- HN comments
- 28
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSoftware Engineering2021
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Apr 1, 2021 | Game Engine: How I Implemented Skeletal Animation by noughts | 153 | 28 |