The High Heel Problem
This article looks at how different types of shoes can affect game development and examines how games deal with this in practice.
This article does not contain a revolutionary discovery, but some observations about mirrors that may not be entirely obvious to people who never implemented them into a game.
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This article looks at how different types of shoes can affect game development and examines how games deal with this in practice.
In the 1990s, games started to move from 2D to 3D and if an alien would have landed on earth back then, it surely would have thought that nobody needs these low-res polygon-models without any filtering. Then it would destroy the earth.
This article was updated. Jump to Update 1 . Update 2 . Update 3 . Update 4 . Update 5 .
Just kidding. Of course, I have something to say about this. In the company, we look at the art of Homeworld from time to time and bow to the creators of this masterpiece. Once, we talked about how great the background look and how interesting this sketched style is. There is something…some details seem…special to us:
Three years ago, while playing Deus Ex: Mankind Divided , I noticed a nice little trick and tweeted about it – today is the day when I finally release it as an article. Do you guess, what’s this about?
While playing Anno 1800 , I noticed something which I’ve never noticed before in any other game (but to be fair, I don’t play too many city builders): The sun keeps a position relative to the camera and thus the shadows alway s fall from left to right: