1995 Programming on the Sega Saturn
This is a document I wrote in 1995, while working on Neversoft’s first game: Skeleton Warriors. It was the first game I’d worked on where I did not use 68K Assembly.
This is a document I wrote in 1995, while working on Neversoft’s first game: Skeleton Warriors. It was the first game I’d worked on where I did not use 68K Assembly.
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This is a document I wrote in 1995, while working on Neversoft’s first game: Skeleton Warriors. It was the first game I’d worked on where I did not use 68K Assembly.
Before he takes the first step, the programmer does not know that programming exists. He is aware of computers, but has never considered how they actually work. He feels the process of making a video game is somewhat akin to making a film, or perhaps writing a book. If someone were to ask him how that actually works…