A Great Old-Timey Game-Programming Hack
A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-bit PC era, when the gaming hardware was almost impossibly slow by today’s standards.
On occasion I write about solving problems with math, data, and software, and also about other things I’m interested in. When I do, this is where I write it.
Visit blog.moertel.com → RSS feedOn Hacker News Jul 2010 – Oct 2024
Software Engineering 3Tools & Productivity 2Life, Learning & Writing 1Games & Graphics 1Databases & Data 1
A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-bit PC era, when the gaming hardware was almost impossibly slow by today’s standards.
One of the things that Git makes safe and practical is bulk editing by way of “sledgehammer-and-review”:
Sampling is one of the most powerful tools you can wield to extract meaning from large datasets. It lets you reduce a massive pile of data into a small yet representative dataset that’s fast and easy to use.
Originally I posted this article on Thu Apr 25th, 2002 at 02:29:34 PM EST to Kuro5hin.org. I am reprinting it here with minor corrections.