Bevy 0.5: data oriented game engine built in Rust
Thanks to 88 contributors, 283 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.5 release on crates.io! For those who don't …
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The most popular blog posts about games & graphics on Hacker News. 217 posts.
Thanks to 88 contributors, 283 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.5 release on crates.io! For those who don't …
Want to develop your own game engine? Here is a nice overview of what you need to implement in order to develop a game engine.
The python code that goes along with this blog post can be found at To evaluate the quality of a blue noise texture, you can analyze it in frequency space by taking a discrete Fourier transform. Wh…
Recently, Juliana has gotten into Stardew Valley. Hard. Since I’m a huge fan myself, I'm doing a Game Design Perspective on the game to celebrate. I'll be looking at the game mechanics and how the interlocking layers make the game tick. In Stardew Valley, you play as a disillusioned city slicker wh
Moana (2048×858 pixels, 64 spp) rendered with Gonzales on a Google Cloud Instance with 8 vCPUs and 64GB of memory in roughly 26 hours. Memory usage is about 60GB. (Denoised with OpenImageDenoi…
id Software’s DOOM has become one of the most-ported games in history. It felt like a perfect project to port to Compute, built on our serverless compute environment, to experiment with different applications of the product.
UPDATE July 2021: 6 years later, there’s a game and also an updated explainer video .
Today we’re talking about ALF. It’s a surprising move for Nicole Express; we do not condone cat-eating. But neither did Alf, eventually. In any case, we’re n...
Solve all your shader problems with this one weird trick.
This article is supported by my Patreon. If you like what you see, please consider contributing. I feel like hard counters get a bad rap in RTS games. There are a lot of arguments out there both fo…
OK, since no one is posting, you get to endure another Monopoly post! After our recent attempt to play the shortest actual game of Monopoly on record, we started to wonder about what the shortest T…
External Links Yuki Subs Guides has a master list of guides of all you need to know about anime encoding. Also, go visit my MPC-HC + MadVR, mpv, and SVP 4 setup guide! Table of Contents x265 Settin…
English translations of early Slovak digital games from the late 80s period, created in cooperation with Slovak Game Developers Association by Stanislav Hrda, Slavomír Labský, Marián Kabát, Darren Chastney, Jakub Celušák and Maroš Brojo. Download gamesENG versions of all games Accompanying contentGuides for all…
This week twenty-five years ago, Quake broke new ground in game engine realism. It was one of the first commercial games to have fully texture mapped 3D scenes rendered in real-time, with pre-computed lightmaps adding an extra layer of atmosphere.
Hello! I’m Masami Ueda, a music composer at PlatinumGames, here to write about some of my work on NieR:Automat […]
Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.
First of a series of articles focused on the research and development of a fully open source CG production pipeline.
Robert Vanderbei has written a beautiful series of articles and talks about a method for finding the radius of the earth based on a single photograph of a sunset over a large, calm lake.
Introduction It was nice to get out and actually look through AR and VR displays at AWE 2021. I started to write about everything I saw at AWE, but to me Tilt-5 was such a standout that I decided t…
In 2020, I started writing a 3D game engine from scratch in C++. This is a post about how I added skeletal animation to it. Drake is in it, so buckle up.
A 2021 Journey from Oregon Trail to A.I. Dungeon
Brute force, gaussian blur, and Jump Flood Algorithm based outline approaches tested and compared.
Your eyes are not deceiving you. As of 5.0-14690, Dolphin now has mGBA directly built into it as a new way to handle Game Boy Advance connectivity with GameCube titles. For those who don't know, mGBA is the most renowned and accurate GBA emulator of this era and has been…
A simple intuitive breakdown of fluid simulation for programmers and technical artists. Instead of complicated mathematical expressions, I…
Today we’re excited to introduce Passthrough API Experimental—a way to build and test apps that seamlessly blend the real and virtual worlds and open up new possibilities for mixed reality experiences.
The adventure makers at LucasArts had a banner 1993. One of the two games they released that year, Day of the Tentacle , was the veritable Platonic ideal of a cartoon-comedy graphic adventure; the other, Sam and Max Hit the Road , was merely very, very good.
Last time we formulated the problem of isosurface extraction and discussed some general approaches at a high level. Today, we’re going to get very specific and look at meshing in particular.…