Blogs / Personal blogs

Matthew Earl

matthewearl.github.io

Using Python and Blender I produce a tool for converting Quake demo files into a path traced scene. Read more

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Visit matthewearl.github.io → RSS feedOn Hacker News Jul 2015 – Jun 2021

Software Engineering 6Science & Space 2Games & Graphics 2AI & Machine Learning 2

3

Number plate recognition with Tensorflow

Over the past few weeks I’ve been dabbling with deep learning, in particular convolutional neural networks . One standout paper from recent times is Google’s Multi-digit Number Recognition from Street View . This paper describes a system for extracting house numbers from street view imagery using a single end-to-end…

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Path Tracing Quake in Blender

This week twenty-five years ago, Quake broke new ground in game engine realism. It was one of the first commercial games to have fully texture mapped 3D scenes rendered in real-time, with pre-computed lightmaps adding an extra layer of atmosphere.