Mikola Lysenko personal blog
Smooth Voxel Terrain, Part 2 (2012)
Last time we formulated the problem of isosurface extraction and discussed some general approaches at a high level. Today, we’re going to get very specific and look at meshing in particular.…
- Points
- 145
- HN comments
- 19
- Submissions
- 1
- Cited by
- 3 commenters
Games & GraphicsSoftware Engineering2021
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Jan 8, 2021 | Smooth Voxel Terrain, Part 2 (2012) by fanf2 | 145 | 19 |
Cited in comments
Linked from 3 Hacker News comments by 3 different people, from Feb 2016 to Oct 2023.
Most recent: