Matthew Earl personal blog

Path Tracing Quake in Blender

This week twenty-five years ago, Quake broke new ground in game engine realism. It was one of the first commercial games to have fully texture mapped 3D scenes rendered in real-time, with pre-computed lightmaps adding an extra layer of atmosphere.
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Games & GraphicsSoftware Engineering2021

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Jun 20, 2021Path Tracing Quake in Blender by kipi15539

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