Matthew Earl personal blog
Path Tracing Quake in Blender
This week twenty-five years ago, Quake broke new ground in game engine realism. It was one of the first commercial games to have fully texture mapped 3D scenes rendered in real-time, with pre-computed lightmaps adding an extra layer of atmosphere.
- Points
- 155
- HN comments
- 39
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSoftware Engineering2021
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Jun 20, 2021 | Path Tracing Quake in Blender by kipi | 155 | 39 |