It’s Time to Open Up the GPU
GPUOpen - Our initial announcement from 2016
The official home of AMD FSR, along with tools, SDKs, and developer resources for AMD hardware and beyond.
Visit gpuopen.com → RSS feedOn Hacker News Jan 2016 – Jul 2026
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GPUOpen - Our initial announcement from 2016
It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.
AMD has been working with Blender to improve support for GPU rendering in Cycles using the open source HIP API.
A new algebraic method for hardware-accelerated bilinear interpolation on convex quadrilaterals is presented, using the Barycentric coordinate feature of modern GPUs.
If you're a graphics dev looking to understand more about deep learning, this blog introduces the basic principles in a graphics dev context.
Get started running LLMs with PyTorch on Windows using AMD consumer graphics hardware.
Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.