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Ray tracing massive amounts of animated geometry using tetrahedral cages

Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.
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Games & GraphicsMath & Algorithms2026

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Jul 23, 2026Ray tracing massive amounts of animated geometry using tetrahedral cages by LorenDB12319

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