AMD GPUOpen company blog
Ray tracing massive amounts of animated geometry using tetrahedral cages
Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.
- Points
- 123
- HN comments
- 19
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsMath & Algorithms2026
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Jul 23, 2026 | Ray tracing massive amounts of animated geometry using tetrahedral cages by LorenDB | 123 | 19 |