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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 158 posts.

2019
98

ScummVM 2.1.0

"Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War; there were plenty of electric ones, though—" Oh, ahem, didn’t notice you there. ScummVM Team is thrilled to announce the release …

99

Making Sandspiel

Sandspiel is a falling sand game I built in late 2018. I really enjoyed writing this game, and wanted to put into writing some of my goals, design decisions, and learnings from that process. If you’re reading this but haven’t played sandspiel, you should probably go try it !

103

Dolphin Progress May 2019

The past few months have been quite hectic with a slew of gigantic changes requiring lengthy articles alongside them. These big features all hitting together seems to have brought up a talking point in the community would be irresponsible to ignore. Everyone wants to know when Dolphin 6.0 is coming. After all, Dolphin…

105

Writing a lunar lander game for an actual lunar lander

As it’s the 50th anniversary of the Apollo 11 moon landings, I thought this would be a great opportunity to live code a demonstration of using my new compiler to write a simple lunar lander game… but first, I’m going to port the compiler to generate code for an actual lunar lander. Yes, my target platform is the…

108

Godot 3.2 beta 1

After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.

110

An Introduction to Real-Time Subsurface Scattering

A little while ago I was doing some research into the state-of-the-art for approximating subsurface scattering effects in real-time (mainly for skin rendering), and I had taken a bunch of loose notes to help me keep all of the details straight. I thought it might be useful to turn those notes into a full blog post, in…

116

Ray Tracing Denoising

An overview of ray tracing denoising, reviewing filtering, spatiotemporal, sampling and AI techniques to improve convergence and temporal coherency in real time ray traced applications.

117

Play AI Dungeon 2. Become a Dragon. Eat the Moon

I wrote earlier about a neural net-powered dungeon crawling text adventure game called GPT-2-Adventure in which gameplay is incoherent and dreamlike, as you encounter slippery sign text, circular passages, and unexpected lozenge rooms. A PhD student named Nathan trained the neural net on classic dungeon crawling…