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Ray Tracing Denoising
An overview of ray tracing denoising, reviewing filtering, spatiotemporal, sampling and AI techniques to improve convergence and temporal coherency in real time ray traced applications.
Alain Galvan · Ray Tracing Driver Engineer at AMD. Personal portfolio and blog with articles and projects focused on computer graphics engineering.
Visit alain.xyz → RSS feedOn Hacker News Sep 2019 – Feb 2022
An overview of ray tracing denoising, reviewing filtering, spatiotemporal, sampling and AI techniques to improve convergence and temporal coherency in real time ray traced applications.
A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some ways to transpile shaders?