Grid Sage Games company blog
Level Design and Shaping a Roguelike Experience
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
- Points
- 140
- HN comments
- 20
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsDesign & UX2019
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Jun 15, 2019 | Level Design and Shaping a Roguelike Experience by tiniuclx | 140 | 20 |