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Sorry macOS users, but Apple has gone too far for some of us devs
Why I've had to decide to not officially support Macs for Cogmind or my other software.
Homepage of indie developer Grid Sage Games, developer of Cogmind
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Why I've had to decide to not officially support Macs for Cogmind or my other software.
Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.