Matt Pettineo personal blog

An Introduction to Real-Time Subsurface Scattering

A little while ago I was doing some research into the state-of-the-art for approximating subsurface scattering effects in real-time (mainly for skin rendering), and I had taken a bunch of loose notes to help me keep all of the details straight. I thought it might be useful to turn those notes into a full blog post, in…
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Games & GraphicsSoftware Engineering2019

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Oct 22, 2019An Introduction to Real-Time Subsurface Scattering by mariuz1474

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