Matt Pettineo personal blog
An Introduction to Real-Time Subsurface Scattering
A little while ago I was doing some research into the state-of-the-art for approximating subsurface scattering effects in real-time (mainly for skin rendering), and I had taken a bunch of loose notes to help me keep all of the details straight. I thought it might be useful to turn those notes into a full blog post, in…
- Points
- 147
- HN comments
- 4
- Submissions
- 1
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- 0 commenters
Games & GraphicsSoftware Engineering2019
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Oct 22, 2019 | An Introduction to Real-Time Subsurface Scattering by mariuz | 147 | 4 |