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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 60 posts.

2011
36

How games cheat to help players

If we’ve done our jobs right, Wind-up Knight is a fairly simple game. There are only four inputs, and only two are ever needed simultaneously. Sir Sprint, our heroic spring-loaded knight, runs forward automatically, removing the need for a classic directional pad or analog stick. The challenge is derived from careful…

40

Quake Engine source review

I happily dove into Quake World source code . Here is what I understood, hopefully it will help someone to swim. This article is in four parts : Architecture section Network section Prediction section Rendition section

48

The State of HTML5 Audio

When I started to work on my JavaScript Game Engine back in October 2009, the biggest problems I encountered were with the new HTML5 Audio Element. The Canvas Element already worked nicely in all browsers that supported it at the time, albeit some were a little slow.

49

Ultima Underworld bugs

As we (Blue Sky Productions, later Looking Glass Technologies / Studios) were developing Ultima Underworld in 1991–1992, largely in a basement room in an office building in Somerville’s Davis Square, we received bug reports both from our own people and the QA team at Origin Systems, who published the game. “Our own…

50

The failure of Second Life

In July of 2005, when I created my account, Second Life was the cool new thing. Moving between regions was kinda wonky, loading textures and objects was slow, and it was pretty ugly when compared to other games of the time; but it was generally assumed that these were teething issues, which would be quickly sorted out…

57

Solving Tetris in C

Exactly one of the following statements is true. In Tetris, you can always get at least one line before losing. In Tetris, a sufficiently evil AI can always force you to lose without getting a single line, by providing bad pieces. Which one? Prove it. The setup I crea...

59

Craft

Craft is a demo running on its own minimalistic demo platform. The demo platform is based on an ATmega88 microcontroller.