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The failure of Second Life

In July of 2005, when I created my account, Second Life was the cool new thing. Moving between regions was kinda wonky, loading textures and objects was slow, and it was pretty ugly when compared to other games of the time; but it was generally assumed that these were teething issues, which would be quickly sorted out…
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Games & GraphicsTech Industry & Business2011

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May 23, 2011The failure of Second Life by sbierwagen10852

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