Andy Gavin personal blog

Making of Crash Bandicoot - GOOL

I’m always being asked for more information on the LISP based languages I designed for the Crash and Jak games. This post is about GOOL, the LISP language used in Crash 1, Crash 2, and Crash …
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Games & GraphicsHistory & Retro Computing2011

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Mar 12, 2011Making of Crash Bandicoot - GOOL by lispm10210

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