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Zelda Screen Transitions Are Undefined Behaviour
The vertical scrolling effect in the original “The Legend of Zelda” relies on manipulating the NES graphics hardware in a manner that was likely unintended by its designers.
I post about game development, experiments with retro hardware, and DIY synthesizers.
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The vertical scrolling effect in the original “The Legend of Zelda” relies on manipulating the NES graphics hardware in a manner that was likely unintended by its designers.
Tetris for the NES is one of my favourite versions of Tetris. My only complaint is that it lacks the ability to “hard drop” - instantly dropping the current piece and locking it into place.