Preview of WebKit’s WebGL / Canvas 3D
Yesterday, I was updating my local checkout of WebKit and I noticed a few tests for "WebGL" scroll by (view commit). Apparently, a big WebGL…
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The most popular blog posts about games & graphics on Hacker News. 2,924 posts.
Yesterday, I was updating my local checkout of WebKit and I noticed a few tests for "WebGL" scroll by (view commit). Apparently, a big WebGL…
Jordan Mechner is an author, graphic novelist, screenwriter and video game designer, best known as the creator of Prince of Persia. Follow his latest projects here.
The Game Engine Black Book Wolfenstein 3D, 2nd Edition has shipped. It is available at the following locations: - Amazon ( US , UK , FR , CA , and many more). - Google PlayStore ( here ). All errata which readers kindly took the time to report have been addressed. Adrian Carmack has retired from anything related to id…
Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am…
Craft is a demo running on its own minimalistic demo platform. The demo platform is based on an ATmega88 microcontroller.
From the very beginning of VALORANT development, we made it a priority to build out cheating resistance to ensure competitive integrity. In this article, I’ll walk you through one of these anti-cheat systems - Fog of War. This…
Parallelogram is a demo running on the Commodore One extender board, which contains an Altera Cyclone III FPGA and an SDRAM chip. The logic design was made from scratch, including a homebrew CPU, FM synth and blitter with pixel shader support. The demo won the wild compo at Revision 2012 .
The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.
deltaDistX = sqrt(1 + (rayDirY * rayDirY) / (rayDirX * rayDirX)) deltaDistY = sqrt(1 + (rayDirX * rayDirX) / (rayDirY * rayDirY))
In the first of this series of articles, I'll look at how a CPU can be emulated through JS, and start building an emulation core for the GameBoy console.
Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time,...
Allow a single entity to span multiple domains without coupling the domains to each other.