Topics /

Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,924 posts.

Any year
2912

Jordan Mechner

Jordan Mechner is an author, graphic novelist, screenwriter and video game designer, best known as the creator of Prince of Persia. Follow his latest projects here.

2913

Game Engine Black Book: Wolfenstein 3D, 2nd Edition

The Game Engine Black Book Wolfenstein 3D, 2nd Edition has shipped. It is available at the following locations: - Amazon ( US , UK , FR , CA , and many more). - Google PlayStore ( here ). All errata which readers kindly took the time to report have been addressed. Adrian Carmack has retired from anything related to id…

2914

Friday Facts #176 - Belts optimization for 0.15

Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am…

2916

Craft

Craft is a demo running on its own minimalistic demo platform. The demo platform is based on an ATmega88 microcontroller.

2919

Parallelogram

Parallelogram is a demo running on the Commodore One extender board, which contains an Altera Cyclone III FPGA and an SDRAM chip. The logic design was made from scratch, including a homebrew CPU, FM synth and blitter with pixel shader support. The demo won the wild compo at Revision 2012 .

2920

Godot and consoles, all you need to know

The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.

2921

Raycasting

deltaDistX = sqrt(1 + (rayDirY * rayDirY) / (rayDirX * rayDirX)) deltaDistY = sqrt(1 + (rayDirX * rayDirX) / (rayDirY * rayDirY))

2923

Old School Color Cycling with HTML5

Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time,...