Why you should use OpenGL and not DirectX
Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth, we're met with stares of disbelief -- why…
Development updates, design experiments, and behind-the-scenes stories from Wolfire Games, creators of Overgrowth, Receiver 2, and Lugaru.
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Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth, we're met with stares of disbelief -- why…
Open Source We have worked on Overgrowth for 14 years. It is our longest running, ongoing project, and a massive reason why we have…
When I posted about decals last week, a number of readers commented that they would be interested in posts about linear algebra as it…
You may recall that two weeks ago we added Lugaru HD to the Mac App Store for $9.99 (the same price as on Steam, our own site, and all other…
Today OnLive officially launched. If you haven't heard of it, OnLive is an ambitious new gaming service with a unique proposition: instead…
Many game developers are starting to find that games with illusory challenges sell better than those with real challenge. They believe that…
Last I checked, Mac OS X had around a 5% market share, and Linux had much less than that (among consumers). I can feel that many PHBs look…
How Google acquired EtherPad How the acquisition probably went down. EtherPad is one of my favorite companies and we have mentioned it from…
Yesterday, I was updating my local checkout of WebKit and I noticed a few tests for "WebGL" scroll by (view commit). Apparently, a big WebGL…